knife mod, m203, crossbow, sniper charge, damage money and missle launcher
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knife mod, m203, crossbow, sniper charge, damage money and missle launcher
Added some new mods. Here's the client commands for them
amx_missile - fires common missile
amx_laserguided_missile - fires missile seeking red dot in aim
amx_guncamera_missile - fires missile you control in camera veiw
amx_anti_missile - activates antimissile system, aim at missile you want to destroy, if it sees the missile in your aim, it automatically launches a missile interceptor at it
amx_heatseeking_missile - seeks nearest running jetpack
amx_ropeseeking_missile - seeks nearest ninja-rope (lud/jtp10181's only)
amx_swirlingdeath_missile - a central missile with ring of 6 (default) missiles rotating around it. When missiles run out of fuel, they break formation and cause massive destruction.
Heat and rope seeking are useless as we don't have the jetpack mod or hook mod. Missile amounts are deducted from your overall money.
Here are the costs:
/Ammount of money taken each time you fire a common missile
//amx_missile_cost1 1000
//Ammount of money taken each time you fire a laser guided missile
//amx_missile_cost2 3000
//Ammount of money taken each time you fire a gun camera missile
//amx_missile_cost3 3000
//Ammount of money taken each time you fire an anti-missile shot
//amx_missile_cost4 2000
//Ammount of money taken each time you fire a heat seeking missile
//amx_missile_cost5 4000
//Ammount of money taken each time you fire a rope seeking missile
//amx_missile_cost6 4000
//Ammount of money taken each time you fire a swirling death missile
//amx_missile_cost7 5000
amx_sdmf - client uses this to set amount of time swirling death missile flies until it runs out of fuel. Only works if cvar amx_missile_allow_sdmf is 1. Default: 0
missile_menu - opens the client missile menu
say /missile - opens the client missile menu
say /missile_help - show window with info about missles
/knife ( allows you to change your knife skin )
1. Machete (More Damage/Low Speed)
2. Bak Knife (No Footsteps)
3. Pocket Knife (High Speed)
4. Butcher Knife (Low Gravity)
5. Default Knife (Health Regeneration)
/buyswm4
The M203 can launch 2 type of grenades: He-grenade & Gas-grenade.
He-grenade can hurt players spang with blast damage & Gas-grenade hurt player who touch the "gas".
amx_crossbow_give - Give crossbow for specified player (ADMIN_CVAR required)
Chat commands:
say /xbow
say /crossbow
Sniper charge is easy. On awps and scouts you can hold the fire button down to charge your bullet. The more you charge it the more damage it does. 9 seconds creates a full charge.
And the damage money mod gives you extra money for doing things. So we can prevent the whoring of givemoney. Each point of damage gives $5. Killing someone now gives you $500 instead of $300. And getting a headshot will earn you an extra $100.
I'll also be editing the help messages the server cycles so the help messages display at certain times.
Have fun everyone.
amx_missile - fires common missile
amx_laserguided_missile - fires missile seeking red dot in aim
amx_guncamera_missile - fires missile you control in camera veiw
amx_anti_missile - activates antimissile system, aim at missile you want to destroy, if it sees the missile in your aim, it automatically launches a missile interceptor at it
amx_heatseeking_missile - seeks nearest running jetpack
amx_ropeseeking_missile - seeks nearest ninja-rope (lud/jtp10181's only)
amx_swirlingdeath_missile - a central missile with ring of 6 (default) missiles rotating around it. When missiles run out of fuel, they break formation and cause massive destruction.
Heat and rope seeking are useless as we don't have the jetpack mod or hook mod. Missile amounts are deducted from your overall money.
Here are the costs:
/Ammount of money taken each time you fire a common missile
//amx_missile_cost1 1000
//Ammount of money taken each time you fire a laser guided missile
//amx_missile_cost2 3000
//Ammount of money taken each time you fire a gun camera missile
//amx_missile_cost3 3000
//Ammount of money taken each time you fire an anti-missile shot
//amx_missile_cost4 2000
//Ammount of money taken each time you fire a heat seeking missile
//amx_missile_cost5 4000
//Ammount of money taken each time you fire a rope seeking missile
//amx_missile_cost6 4000
//Ammount of money taken each time you fire a swirling death missile
//amx_missile_cost7 5000
amx_sdmf
missile_menu - opens the client missile menu
say /missile - opens the client missile menu
say /missile_help - show window with info about missles
/knife ( allows you to change your knife skin )
1. Machete (More Damage/Low Speed)
2. Bak Knife (No Footsteps)
3. Pocket Knife (High Speed)
4. Butcher Knife (Low Gravity)
5. Default Knife (Health Regeneration)
/buyswm4
The M203 can launch 2 type of grenades: He-grenade & Gas-grenade.
He-grenade can hurt players spang with blast damage & Gas-grenade hurt player who touch the "gas".
amx_crossbow_give
Chat commands:
say /xbow
say /crossbow
Sniper charge is easy. On awps and scouts you can hold the fire button down to charge your bullet. The more you charge it the more damage it does. 9 seconds creates a full charge.
And the damage money mod gives you extra money for doing things. So we can prevent the whoring of givemoney. Each point of damage gives $5. Killing someone now gives you $500 instead of $300. And getting a headshot will earn you an extra $100.
I'll also be editing the help messages the server cycles so the help messages display at certain times.
Have fun everyone.
Hercules- Contributer
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webby627- Valued Member
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Re: knife mod, m203, crossbow, sniper charge, damage money and missle launcher
lol "whoring for money"
-RR-- Contributer
- Posts : 3516
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Location : 3rd dimension 2 bad u cant come here, NOOB!
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